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RP | Legacy Of The Crescent

RP | Legacy Of The Crescent

A Roblox experience owned by [MC] Safavid Dynasty.

RoleplayENhistoricalfaction warfarediplomacy

Description (written by the developer; not a statement by this register)

Legacy of the Crescent ⚔️🌙 Welcome to Legacy of the Crescent, a 1500s Safavid-era RP set in a world of war, faith, and ambition. Pick your destiny: • Rule as a Safavid shah 👑 • Lead a small faction: border beyliks, Caucasian princes, Arab emirates, or bold warlords caught between empires 🏇 • Forge alliances, wage wars, and use diplomacy and intrigue to survive 📜 In a land divided by swords and beliefs, will your legacy shine under the crescent… or be forgotten in the ashes? 🔥🌙

Last updated by the developer 1 Aug 2026, 21:03 UTC.

0
playing (measured 19 Aug 2026, 17:05 UTC)
4,377
lifetime visits
70%
liked (21 👍 / 9 👎)
15
favourites (3.4 per 1k visits)
8 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

70727119 August 2026 — 72 % liked18 October 2026 — 70 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 17:0770-2
19 Aug 2026, 17:0572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.