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CAN'T JUMP OBBY❌

CAN'T JUMP OBBY❌

A Roblox experience owned by Obby Towerss.

ObbyENno-jump mechanicobstacle coursehard difficulty

Description (written by the developer; not a statement by this register)

Welcome to CAN'T JUMP OBBY! A normal obby but you can't jump! Do you have what it takes to reach the end and complete the hardest stage of the obby WITHOUT JUMPING??? Controls: 💀R to reset on pc and red R button for mobile ➡️ Join the group for a free skip 😃 Easy To ??? 😈 🏃‍♂️ Will you reach the end? 🤔 Current Stages: 100 Follow the Devs for a cookie! @edvlln - Owner @besteverking12 - Scripter @V8nxm - Builder 👉 Hit PLAY and prove your no jumping skills! tags: obby, obstacle course, dco, parkour, platformer, toh, tower of hell, jump, impossible, rising lava, stud, wall obby, difficulty chart, wallhop, jump per, fun, jtoh, hard, difficult, troll, slap, skate, mega, boba, strawberry, cotton, escape, truss, wrap, easy, tung, sahur, win, no jump, cant jump

Last updated by the developer 26 Dec 2025, 12:38 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
115,994
lifetime visits
82%
liked (217 👍 / 48 👎)
19,003
favourites (163.8 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
249 R$
Flying Carpet
199 R$
Jump
149 R$
Speed Coil
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to CAN'T JUMP OBBY! · welcome90,951 · 0.00% win
Beat Cakewalk Difficulty!71,848 · 0.00% win
Beat Simple Difficulty! · progression51,853 · 0.00% win
Beat Easy Difficulty! · progression42,478 · 0.00% win
Beat Normal Difficulty! · progression37,129 · 0.00% win
Beat Hard Difficulty! · progression33,271 · 0.00% win
Beat Tricky Difficulty! · progression20,156 · 0.00% win
Beat Tough Difficulty! · progression10,737 · 0.00% win
Beat Crazy Difficulty! · progression2,815 · 0.00% win
Beat CAN'T JUMP OBBY! · progression99 · 0.00% win
Beat Demon Difficulty! · progression77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked4 September 2026 — 82 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:1982no change
25 Aug 2026, 09:4882no change
15 Aug 2026, 09:4582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.