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[UPDATE!] Impossible Squid Game Glass Bridge

[UPDATE!] Impossible Squid Game Glass Bridge

A Roblox experience owned by Reaper's Productions.

ObbyENSquid Game IPLucky Block mechanicVIP wait-time promise

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Glass Bridge 3! (Squid Game), Do you have what it takes to conquer the Glass Bridge 2? 🏆 Game Benefits: ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 20 minutes! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, platformer, friends, mingle

Last updated by the developer 10 Jan 2026, 18:53 UTC.

0
playing (measured 12 Aug 2026, 23:22 UTC)
41,803
lifetime visits
67%
liked (22 👍 / 11 👎)
18
favourites (0.4 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicopter
1,100 R$
Mega Gift!
1,000 R$
MachineGun
999 R$
MagicCarpet
499 R$
VIP
250 R$
Sword
99 R$
SpeedCoil
89 R$
GravityCoil
75 R$
WaterSword
67 R$
UnicornPet
45 R$
Radio!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your first time joining! Enjoy your stay! · welcome34,972 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.