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[😈] Scary Troll Face Slap Tower 😱

[😈] Scary Troll Face Slap Tower 😱

A Roblox experience owned by :spaghetti:.

ObbyENslap towertroll memehorror theme

Description (written by the developer; not a statement by this register)

😱 Welcome to Evil Scary Troll Slap Tower! 😈 HOW TO PLAY: πŸƒβ€β™‚οΈOutrun the evil troll faces! πŸ”οΈClimb the tower and try to reach the top! πŸ’΅ Earn wins and money to buy new gloves! 🌟 Like/Follow the game & join the group to unlock the secret teleport button. Inspired by classic slap towers and troll towers. πŸ“Œ Tags: slap tower, troll tower, evil troll, scary tower, slap game, troll obby, scary obby, evil slap tower, meme tower, rage troll, slap battles, aura tower, evil troll slap tower, scary troll slap tower, funny tower

Last updated by the developer 11 Apr 2026, 19:47 UTC.

0
playing (measured 11 Aug 2026, 19:16 UTC)
55,944
lifetime visits
96%
liked (50 πŸ‘ / 2 πŸ‘Ž)
396
favourites (7.1 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin [PERMANENT]
599 R$
Rainbow Magic Carpet [PERMANENT]
299 R$
Invisibility Cloak [PERMANENT]
129 R$
Holy Slap
79 R$
Huge Slap
69 R$
Rainbow Slap
59 R$
Gravity Coil [PERMANENT]
49 R$
Speed Coil [PERMANENT]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome43,690 Β· 100.0% win
MOAI Β· other4,517 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.