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Zipline Tower 🧗‍♂️

Zipline Tower 🧗‍♂️

A Roblox experience owned by Bri'ish Entertainment.

ObbyENclimbingziplineleaderboards

Zipline Tower 🧗‍♂️ is an obby experience created on 2025-11-08. It has 4 players online, 2,218,544 lifetime visits, a 72% like percentage, and 393,643 favorites.

Description (written by the developer; not a statement by this register)

🌵 UPDATE: NEW DESERT WORLD! Welcome to Zipline Tower 🧗‍♂️! 🏔️ Ascend worlds via zipline and become the world's best climber! ✨ Purchase exclusive trails to zoom around like nobody else! 🥇 Compete on the live leaderboards to prove your skill! 👍 Please like the game and join the community! Thank you all so much for the support! ❤️

Last updated by the developer 26 Apr 2026, 14:15 UTC.

4
playing (measured 10 Aug 2026, 15:23 UTC)
2,218,544
lifetime visits
73%
liked (320 👍 / 119 👎)
393,889
favourites (177.5 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] Gravity Coil
89 R$
Confetti Trail
59 R$
Flame Trail
59 R$
Dinosaur Trail
59 R$
[PERM] Slapper
49 R$
[PERM] Speed Coil
49 R$
Cowboy Trail
39 R$
Gold Trail
39 R$
Snowflake Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome · welcome1,288,180 · 100.0% win
🌲 Conquered the Grasslands · progression562,212 · 56.8% win
🌵 Conquered the Desert! · progression208,440 · 30.4% win
☃️ Conquered the Snowlands! · progression29,505 · 7.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727372.514 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3173+1
24 Aug 2026, 08:3672no change
14 Aug 2026, 08:3572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.