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[UPD] Unseen Truth (Psychological Horror)

[UPD] Unseen Truth (Psychological Horror)

A Roblox experience owned by Solar Core Studios.

HorrorENpsychological horrornarrative mysteryindie short

Description (written by the developer; not a statement by this register)

Oliver lives the happiest life with his happy friends!! Or does he? Figure out the truth behind Oliver and his town. Game Inspired by many Psychological Horror games like " ^_^ " or "Let Him Go" NOTE: Okay so like this is my first time making a psychological horror game. If you go on trashing the game for its STORY or how trash it is WITHOUT giving a good explanation, then what the heck! I mean what do you expect out of a 17-minute game? an entire movie? Like come on dude!

Last updated by the developer 7 Aug 2026, 14:50 UTC.

4
playing (measured 11 Aug 2026, 07:48 UTC)
282,280
lifetime visits
87%
liked (2,417 👍 / 366 👎)
22,861
favourites (81.0 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:483first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

COLLOSAL DONATION
1,000 R$
EVEN BIGGER DONATION
500 R$
BIGGER DONATION
100 R$
BIG donation
50 R$
Medium Donation
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete · progression25,323 · 5.4% win
Terrible Idea... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked24 October 2026 — 87 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:5187no change
14 Oct 2026, 05:5087no change
4 Oct 2026, 05:4987no change
24 Sept 2026, 05:4887no change
14 Sept 2026, 03:5087no change
4 Sept 2026, 03:4987no change
25 Aug 2026, 01:5287no change
15 Aug 2026, 01:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.