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[NEW MAPS] Palladium's Flood Test

[NEW MAPS] Palladium's Flood Test

A Roblox experience owned by palladium's group.

AdventureENflood escapemultiplayerbuggy

Description (written by the developer; not a statement by this register)

------------- Information ------------- Also known as Nickayer's Flood Test, Flood Escape Generic, Flood Project 144 Funny flood game with 400+ (I didn't count) maps that is very buggy Built from the OFT (Modified Flood Test V1.1.5) engine. If you want your map to be removed from this game, please DM me as soon as you can. Also, this is not affiliated with Crazyblox. Most maps are from inactive users, however if you want your map removed then please message me. ------------- Credits ------------- Nickayer: The rest of the edits. ForbiddenJ: Original Open Flood Test developer. Zone_56: Modified Flood Test V1.1.5 engine. NotGood_atFe2: Game mechanics Crazyblox, SomRandomGuyz: Flood Escape 2 Timelines Credits to all the map makers for their maps in the game and thank you testers for testing this game during its early stages! ------------- Extra ------------- Legacy: https://www.roblox.com/games/76191368288544/Nickayers-Flood-Test-Legacy

Last updated by the developer 17 Aug 2026, 01:47 UTC.

0
playing (measured 17 Aug 2026, 12:36 UTC)
6,379
lifetime visits
90%
liked (19 👍 / 2 👎)
32
favourites (5.0 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 12:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Tester · welcome619 · 0.00% win
Welcome · welcome206 · 0.00% win
Escaped Taboo Lake (Forbidden Forest Revamp) · progression44 · 0.00% win
Escaped Hyperdrive · progression24 · 0.00% win
Escaped Atomic Sewers · progression20 · 0.00% win
Escaped Overdrive · progression12 · 0.00% win
Escaped Dynal · progression10 · 0.00% win
Escaped Shutdown [Old Version] · progression9 · 0.00% win
Not Even A Pasta · secret9 · 0.00% win
Escaped Core · progression9 · 0.00% win
The Secret · secret7 · 0.00% win
Laboratory: Initialization Failure · other6 · 0.00% win
Escaped Voluto · progression6 · 0.00% win
Complete Oil Rigged · progression6 · 0.00% win
Beat Abyss Base · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked26 September 2026 — 90 % liked17 August 202626 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 20:0790no change
17 Aug 2026, 17:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.