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Turbo Tag 🏃

Turbo Tag 🏃

A Roblox experience owned by Turbo Tag Game.

MinigamesENtagleaderboardsability-unlocks

Description (written by the developer; not a statement by this register)

Turbo Tag is inspired by the classic tag game we all played as kids, but added with our own unique twists! 🏃 Run from taggers! 👋 Tag runners! 💰 Earn coins! 🎒 Unlock special abilities! 🗺️ Play fun maps! 🏆 Climb the leaderboards!

Last updated by the developer 12 Aug 2026, 22:08 UTC.

0
playing (measured 13 Aug 2026, 05:19 UTC)
1,049
lifetime visits
79%
liked (23 👍 / 6 👎)
18
favourites (17.2 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Double Coin Multiplier
165 R$
Tagger Chance Multiplier
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ready, Set, Tag! · welcome0 · 0.00% win
Getting the Hang of It · social0 · 0.00% win
You’re It! · social0 · 0.00% win
Tag Enthusiast · other0 · 0.00% win
Tag Machine · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.519 August 2026 — 82 % liked29 August 2026 — 79 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 20:4779-3
19 Aug 2026, 19:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.