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[UPD] Clash RNG X 👑

[UPD] Clash RNG X 👑

A Roblox experience owned by ChillyTea Studios.

OtherEN

[UPD] Clash RNG X 👑 is an other genre Roblox experience created on 2025-11-09. The game has shutdown. It recorded 10,157,202 lifetime visits, 136,015 favorites, and a 99% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

This game has shutdown

Last updated by the developer 21 May 2026, 18:21 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
10,157,202
lifetime visits
99%
liked (226,740 👍 / 2,844 👎)
135,195
favourites (13.3 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OPEN ALL CHESTS!
249 R$
Diamond Pass
67 R$
2x Luck!
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CLASH RNG! · welcome1,933,015 · 0.00% win
First Chest Open! · collection1,555,077 · 0.00% win
100K Elixir! · collection695,443 · 0.00% win
First Rebirth! · progression690,472 · 0.00% win
1 Million Elixir! · progression443,048 · 0.00% win
10th Rebirth! · progression246,103 · 0.00% win
1 Billion Elixir! · progression172,943 · 0.00% win
1 Trillion Elixir! · collection26,621 · 0.00% win
100th Rebirth · progression1,300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked22 September 2026 — 99 % liked22 October 2026 — 99 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:2299no change
22 Sept 2026, 20:1999no change
2 Sept 2026, 20:1799no change
23 Aug 2026, 20:1699no change
13 Aug 2026, 20:1599first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.