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Scary Smiling Critters Tower

Scary Smiling Critters Tower

A Roblox experience owned by Awesome Tower Games.

Tower defenseENTower DefenseSlap MechanicHorror Theme

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Smiling Critters Tower! 😈 Survive the scary monster and avoid getting slapped by other players! 🏆 Reach the top of the Tower for Cash and Wins! 🛒 Use Wins to purchase better Slap Hands ✅ Your purchased Slap Hands Save! 💻 Desktop, Mobile, and Tablet players are supported! ✅ Your purchased Tools and Admin save automatically! 🤑 --JOIN THE GROUP FOR COOL PERKS-- https://www.roblox.com/communities/826848391/CATALYST-TOWERS#!/about 🏷️ Tags: Scary Tower, Troll Tower, Troll Tower, Scary, Slap, Tower, RTHRO, Parkour, Obstacle Course, Rainbow, Easy, Popular, Jump,, SmilingCritters, Smiling, Critters, Catnap, EasyObby, Free.

Last updated by the developer 6 Jan 2026, 02:29 UTC.

0
playing (measured 10 Aug 2026, 22:38 UTC)
140,083
lifetime visits
85%
liked (186 👍 / 32 👎)
26,871
favourites (191.8 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
299 R$
Flying Carpet
9 R$
Flames Slap Hand
5 R$
Gravity Coil
3 R$
Long Slap OP
3 R$
Invisibility Cloak
2 R$
Speed Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome93,204 · 0.00% win
First Win! · progression11,080 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:3485no change
15 Aug 2026, 08:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.