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[NEW MAP🏠] Grow a Server🖥️🔥

[NEW MAP🏠] Grow a Server🖥️🔥

A Roblox experience owned by Sambuch Studios.

TycoonENtycoonidlebusiness-simulation

Description (written by the developer; not a statement by this register)

🖥️ Welcome to Grow a Server 🖥️ Are you ready to build your very own server empire? Buy server parts from the shop, install them, keep your machines running, and collect the profits! Flex server stacks and rare components on your friends and have fun upgrading your digital empire! [How To Build] • Buy the server you want to place! • Click inside your server plot to place it down! • Ping the server by clicking the RED Button! • Once it's fully running, it’s time to collect the earnings! [New Major Update] - 07/24/2026 - Employees manage a certain number of servers. - Cooling Units and Generators now needed. - Major Bug Fixes with Game passes. - New Suburban Map. - New Warehouse. - Rebirth 10 Unlocked. Remember, your servers literally work while you are offline ⭐

Last updated by the developer 1 Aug 2026, 21:01 UTC.

3
playing (measured 11 Aug 2026, 02:31 UTC)
53,668
lifetime visits
79%
liked (484 👍 / 132 👎)
773
favourites (14.4 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [ON SALE!]
299 R$
AUTO OVERCLOCK [x5 INCOME] 👿
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome29,679 · 50.0% win
Millionaire! · other16,744 · 66.7% win
Billionaire! · progression5,650 · 33.3% win
Launched DDoS! · other2,825 · 0.00% win
Trillionaire! · progression635 · 0.00% win
Met the Owner! · social126 · 0.00% win
You Played for 7 Days! · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked14 September 2026 — 79 % liked4 October 2026 — 79 % liked14 October 2026 — 79 % liked24 October 2026 — 79 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:5079no change
14 Oct 2026, 22:4879no change
4 Oct 2026, 22:4679no change
14 Sept 2026, 19:0279no change
4 Sept 2026, 18:5279no change
25 Aug 2026, 17:5179no change
15 Aug 2026, 17:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.