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[πŸŽ…πŸ»] Le Strawberry Elephant

[πŸŽ…πŸ»] Le Strawberry Elephant

A Roblox experience owned by Kepka Studios.

SimulatorENbrainrotsteal mechanictrolling

[πŸŽ…πŸ»] Le Strawberry Elephant is a simulator experience created on 2025-11-09. The game has accumulated 2,195,447 lifetime visits and 298,433 favorites. It maintains a 91% like percentage. Currently, zero players are active. The description indicates gameplay involves buying and stealing brainrots, generating money, rebirthing, and using troll gear across desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

πŸ—£οΈ Welcome to Steal a Brainrot! πŸ‘ Like the game and join the group How to Play: πŸ‘½ Buy a Brainrot πŸ₯· Steal Brainrots from other players πŸ’Έ Generate money πŸ¦β€πŸ”₯ Rebirth βœ‹ Buy slaps and troll gear to troll other players! πŸ’» Supports Desktop, Mobile and Tablet players

Last updated by the developer 27 Jan 2026, 17:50 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
2,195,447
lifetime visits
91%
liked (3,093 πŸ‘ / 304 πŸ‘Ž)
298,378
favourites (135.9 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

YOU A OWNER THIS GAME!
999 R$
Admin Panel [TROLLING]
219 R$
Abuse Panel [OWNER]
63 R$
VIP
39 R$
Permanent Flying
38 R$
x2 Money
16 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to BEST MODDED Β· welcome939,271 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 β€” 91 % liked23 October 2026 β€” 91 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:4791no change
14 Aug 2026, 08:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.