Cursed Showdown (GAME PUBLIC)
A Roblox experience owned by Unbounded Potential.
Fighting & PvPENremakebattlegroundsfighting
Description (written by the developer; not a statement by this register)
This is an attempt to remake the once popular game "curse battlegrounds" with better additions alongside with noticeable differences that will make gameplay somewhat similar but different. Please know that if some visible assets are clearly reused know that they will be reworked but this may take some time due to insufficient funding of the project, hope you chuds like the game though! Credits: P4K - Curse battlegrounds Owner TSB - Battlegrounds Genre Creator And all the developers of Unbounded Potential! Controls: M1 = Punch F = Block Q = Dash (evasive if stunned) B = Emote wheel G = Awakening/Ultimate W + W = run
Last updated by the developer 10 May 2026, 10:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 13:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.