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RNG For Speed 🎲

RNG For Speed 🎲

A Roblox experience owned by Lazy Lagoon Labs.

TycoonENRNGSpeedRebirth

RNG For Speed is a tycoon experience created on 2025-11-09. It has accumulated 2,332,518 lifetime visits and 46,374 favorites. Currently, two users are playing. The title holds a 97% like percentage. The description highlights dice rolling mechanics, rebirth multipliers, and leaderboard competition.

Description (written by the developer; not a statement by this register)

RNG For Speed✨ Roll your dice, and test your luck for insane speeds!🎲 Get faster each roll, can you become the best on the leaderboard?👑 🔹Rebirth for huge multipliers⚡ 🔹Become faster than the speed of sound🚀 🔹Win every race, and climb the leaderboard🏆 Stop waiting, join and break the speed barrier🔥 👉 Like, Favorite, and join the group for a FREE In-Game reward!🎁

Last updated by the developer 4 Aug 2026, 22:21 UTC.

2
playing (measured 10 Aug 2026, 15:15 UTC)
2,332,518
lifetime visits
96%
liked (56,796 👍 / 2,061 👎)
46,074
favourites (19.8 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1548first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW ROLL (PERMANENT)
249 R$
2x LUCK
159 R$
2x WINS
139 R$
2x SPEED
119 R$
Auto Spin
79 R$
Fast Spin
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,000,552 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.514 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1596no change
3 Oct 2026, 11:0796-1
23 Sept 2026, 11:0797no change
13 Sept 2026, 11:0697no change
3 Sept 2026, 11:0597no change
24 Aug 2026, 08:0897no change
14 Aug 2026, 08:0797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.