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[ 🌸 ] vals matching fits πœ—πœš ˚ .

[ 🌸 ] vals matching fits πœ—πœš ˚ .

A Roblox experience owned by dΙ‘intiest.

RoleplayENoutfit shopkawaii aestheticavatar customization

Description (written by the developer; not a statement by this register)

🌸 Ο‰elcome to vals matching fits πœ—πœš ˚ . πœ—πœš β€Ώ . β€Ώ β™‘ β€Ώ . β€Ώ πœ—πœš cutest coupIes shop at daintiest πœ—ΰ§Žβ™‘ 🌸 : items purchased in game go to your inventory ʚɞ : dont use my fits in your game 🌸 : join the group for cutesy roles ʚɞ : all outfits are made by @sonnyangelwithtutu πœ—πœš β€Ώ . β€Ώ β™‘ β€Ώ . β€Ώ πœ—πœš β™‘ like, fav & join group for more 🌸 creds: mwurdagwrl, dolisera πœ—πœš β€Ώ . β€Ώ β™‘ β€Ώ . β€Ώ πœ—πœš tags: Matching outfits, Girl outfits, Cute Girl, Kawaii, Cute, Pink, Dh, Da hood, Bunny, Outfit ideas, Outfit loader, Shopping, Pick me, Cutesy, Cutecore, Sanrio, Tiaras, Bunny girl, Catalog avatar, Preppy, Hair combo, Bow, Aesthetic, Cheap outfits, Soft, Trendy, Pick me outfits, Boy and girl outfits, Cute matching, Matching fits, Cheap matching fits, Girly, Melody

Last updated by the developer 4 Aug 2026, 10:23 UTC.

0
playing (measured 11 Aug 2026, 12:31 UTC)
34,650
lifetime visits
73%
liked (82 πŸ‘ / 30 πŸ‘Ž)
369
favourites (10.6 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

200
286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played ΰ­¨ vals matching fits ΰ­§ Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.