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PM- 80:08 _AM: Rebirth []

PM- 80:08 _AM: Rebirth []

A Roblox experience owned by The Living House Studios | TLH Studios.

HorrorENhorrorSCPremake

Description (written by the developer; not a statement by this register)

_________________________ (DESCRIPTION) Basically, PM-80:08 _AM remastered, with a formal difficulty… but that doesn’t mean it’s easy Created by the same owner: @MarcelPro_123 _________________________ 𝟙𝕤𝕥 𝗨𝗣𝗗𝗔𝗧𝗘: ✚ NEW Level 2.5 (Revamped) ✚ ㋛ NEW type of enemy: 𝗥𝗲𝗹𝗹𝗼𝘄 𝗦𝗺𝗶𝗹𝗲𝗿 ✚ NEW concept levels coming soon ✚ REVAMPS: ✒Level 1 ✒Level 2 ✒Level 2.5 ✚ NEW ASSETS/EFFECTS/DETAILS: ✒NEW Screen damage ✒NEW Scene when click button ✒NEW monster chasing ✒NEW camera modes (Q, Z) ➥UPDATED (??/??/??): camera modes Q, Z and X (hide body) ✚ NEW AVAILABLE BADGES: ✒Minimum: Find it in Level 1 ✒First Encounter: Die NOTE: Level 3 is finished, Level 4 same. Tutorial and Index Place are in development, along with other parts of the second update. 𝕊𝕖𝕔𝕣𝕖𝕥 𝕌𝕡𝕕𝕒𝕥𝕖: ✒Fixed and improved level 2.5 ✒Revamped static walls (for now in level 2.5) (Future features coming soon)

Last updated by the developer 30 Jul 2026, 15:07 UTC.

0
playing (measured 17 Aug 2026, 19:22 UTC)
4,977
lifetime visits
87%
liked (20 👍 / 3 👎)
18
favourites (3.6 per 1k visits)
9 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Minimum · other28 · 0.00% win
𝔽𝕚𝕣𝕤𝕥 𝕖𝕟𝕔𝕠𝕦𝕟𝕥𝕖𝕣 · secret14 · 0.00% win
Find The Living House (WIP) · other8 · 0.00% win
L - 1: Ending · progression5 · 0.00% win
L - 2.5: Initiation · welcome4 · 0.00% win
T-h-e D-a-n-c-i-n-g M-a-n · other4 · 0.00% win
L - 2.5: Ending · progression4 · 0.00% win
L - 1: Initiation · welcome4 · 0.00% win
L - 2: Initiation · welcome3 · 0.00% win
L - 2: Ending · progression3 · 0.00% win
L - 4: Ending · progression0 · 0.00% win
L - 4: Initiation · welcome0 · 0.00% win
L - 3: Ending · progression0 · 0.00% win
🅁 - Make it - 🅀 · other0 · 0.00% win
L - 3: Initiation · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.