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Don’t Steal the Chiikawa🐻

Don’t Steal the Chiikawa🐻

A Roblox experience owned by Hyperpigmentation Line.

RoleplayENchiikawastealthidle

Don’t Steal the Chiikawa🐻 is a roleplay experience created on 2025-11-10. It currently has 321 players online. The game has accumulated 6,152,441 lifetime visits and 51,448 favorites. User engagement shows a 98% like percentage. The experience allows players to collect characters, upgrade plots, and trade with friends.

Description (written by the developer; not a statement by this register)

Welcome to Don’t Steal the Chiikawa! Sneak and take Chiikawa when they sleep. 😴 Run away when they wake and chase you! 🏃‍♂️ Stay alive and collect many Chiikawa! ⚡ Upgrade your character and get more cash! 💸 Upgrade your plot to unlock more slots and place extra characters! 🏗️ Trade or gift your characters with friends and grow together! 🎁 Shhh… Don’t wake the Chiikawa! 🤫 Your Chiikawas earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍

Last updated by the developer 30 Jun 2026, 15:39 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
6,278,598
lifetime visits
98%
liked (36,903 👍 / 823 👎)
53,304
favourites (8.5 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83204143.510 August 2026 — 204 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -121. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–222 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-121
10 Aug 2026, 14:23204first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0798no change
21 Aug 2026, 20:5498no change
14 Aug 2026, 00:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.