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Caverns [BETA]

Caverns [BETA]

A Roblox experience owned by URBU Studios.

HorrorENpsychological horrorprocedural generationexploration

Description (written by the developer; not a statement by this register)

Game Made By U5R3AL_Dev [@RockySilverstein123] Game in beta 🛠️ Controls: Pc Q = Sprint Console R3 = Sprint Awaken in a subterranean labyrinth where light is scarce and silence is never safe. Each tunnel hums with dread, each echo could be something watching. Drawn by rumors of a lost civilization, you descend deeper as reality fractures, memories blur, and something begins to follow. - 🧠 Psychological Horror: Sanity wanes, reality bends. - 🔦 Dynamic Lighting: Survive by your flickering headlamp. - 🕳️ Procedural Labyrinths: No two descents are alike. - 📜 Lore-Rich Exploration: Relics and carvings tell forgotten stories. - 🎧 Immersive Sound: Every drip and whisper haunts Tags: cave, caverns, tunnels, underground, mines, dark, deep, rocks, shadows, horror, scary.

Last updated by the developer 16 Mar 2026, 22:13 UTC.

0
playing (measured 23 Aug 2026, 13:01 UTC)
1,791
lifetime visits
37%
liked (18 👍 / 31 👎)
22
favourites (12.3 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 13:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 10$
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Who is this... · secret147 · 0.00% win
White Forbidden Key0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.