Caverns [BETA]
A Roblox experience owned by URBU Studios.
HorrorENpsychological horrorprocedural generationexploration
Description (written by the developer; not a statement by this register)
Game Made By U5R3AL_Dev [@RockySilverstein123] Game in beta 🛠️ Controls: Pc Q = Sprint Console R3 = Sprint Awaken in a subterranean labyrinth where light is scarce and silence is never safe. Each tunnel hums with dread, each echo could be something watching. Drawn by rumors of a lost civilization, you descend deeper as reality fractures, memories blur, and something begins to follow. - 🧠 Psychological Horror: Sanity wanes, reality bends. - 🔦 Dynamic Lighting: Survive by your flickering headlamp. - 🕳️ Procedural Labyrinths: No two descents are alike. - 📜 Lore-Rich Exploration: Relics and carvings tell forgotten stories. - 🎧 Immersive Sound: Every drip and whisper haunts Tags: cave, caverns, tunnels, underground, mines, dark, deep, rocks, shadows, horror, scary.
Last updated by the developer 16 Mar 2026, 22:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 13:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.