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APEX: Revival

APEX: Revival

A Roblox experience owned by bleckayt discticterik.

ShooterENbattle-royalemodded-copytesting-phase

Description (written by the developer; not a statement by this register)

Its blackout 1:1 and right now its in testing so its gonna out soon ------------------------------------------------------------------------------------------------------- Do not play if you have buyed Blackout: Revival you gonna get banned from Blackout: Revival for playing blackout moddeds copys, Make sure to use an alt account -------------------------------------------------------------------------------------------------------- All credits for the original game Blackout: Revival

Last updated by the developer 18 Aug 2026, 14:02 UTC.

0
playing (measured 21 Aug 2026, 05:07 UTC)
1,774
lifetime visits
58%
liked (7 👍 / 5 👎)
9
favourites (5.1 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME, OUTLANDER · welcome98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

557062.521 August 2026 — 67 % liked10 September 2026 — 70 % liked10 October 2026 — 55 % liked20 October 2026 — 58 % liked5821 August 202620 October 2026
4 measurements spanning 60 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 05:1558+3
10 Oct 2026, 05:0855-15
10 Sept 2026, 05:0870+3
21 Aug 2026, 05:0867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.