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Christmas Glass Bridge

Christmas Glass Bridge

A Roblox experience owned by Team Locked In.

ObbyENsquid gamechristmasglass bridge

Description (written by the developer; not a statement by this register)

Welcome to IMPOSSIBLE Christmas Glass Bridge! Can you survive the challenge from Squid Game? MERRY CHRISTMAS! Make it across the bridge with your friends and guess the right tile or fall to Santa! 👍 LIKE GAME FOR MORE UPDATES. COME BACK ON DAY 5 FOR FREE ADMIN! Tags: squid game, christmas, glass bridge, glass, bridge, season 2, season 3, red light green light, challenge, netflix, 1% win, parkour, platformer, robux, ballerina cappuccina, tung tung sahur, sigma, bombardiro, jump, obby, guess, brainrot, xmas, santa, elves, rudolph, december, 67, troll, troll tower, slap, easy

Last updated by the developer 31 Dec 2025, 18:38 UTC.

0
playing (measured 11 Aug 2026, 01:00 UTC)
75,135
lifetime visits
87%
liked (33 👍 / 5 👎)
14,176
favourites (188.7 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] ADMIN COMMANDS
1,899 R$
[SALE] Flying Carpet
749 R$
Reaper Slap
699 R$
Jetpack
599 R$
[OP] Laser Gun
419 R$
Ban Hammer
399 R$
Rocket Launcher
349 R$
Electric Slap
299 R$
Grapple Hook
199 R$
Gravity Coil
99 R$
VIP
79 R$
Slap [TROLL!]
79 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋60,504 · 0.00% win
You Won! · progression6,853 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878615 August 2026 — 87 % liked14 September 2026 — 85 % liked24 September 2026 — 87 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 19:0587+2
14 Sept 2026, 15:3485-2
15 Aug 2026, 13:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.