Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CARRY][100CP]Mount Bones

[CARRY][100CP]Mount Bones

A Roblox experience owned by Mochi The Cat.

ObbyENobstacle coursecheckpointmountain

Description (written by the developer; not a statement by this register)

🇵🇭 🇵🇭 🇵🇭 1000x Summit If you're looking for a headache and extra stress, then Mount Bones is perfect for you! We can’t really say it’s difficult, because some players actually find it easy. The plan for Mount Bones is to reach 100 checkpoints, but right now only 50 are completed — the rest are still being worked on. Don’t forget to like the game after you finish playing! Join the community to get a free Dual Sword Coil. https://www.roblox.com/communities/35178803/Mochi-The-Cat#!/about I also have a Coil Shop, which is faster than the Dual Sword, and the scythe looks awesome — you can check it out in the store.

Last updated by the developer 15 Jul 2026, 14:32 UTC.

0
playing (measured 11 Aug 2026, 13:16 UTC)
30,348
lifetime visits
65%
liked (180 👍 / 95 👎)
102
favourites (3.4 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Broom
300 R$
TEST
100 R$
Soul Reaver Scythe
100 R$
Scythe Coil - 100
100 R$
VIP - 60
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mount Bones · collection8,826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6516 August 2026 — 65 % liked26 August 2026 — 65 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:1965no change
16 Aug 2026, 04:1865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.