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[130+ Stages] Obby Challenge

[130+ Stages] Obby Challenge

A Roblox experience owned by RitchUK Games.

ObbyENparkourdifficulty charttime attack

[130+ Stages] Obby Challenge is an obby experience created on 2025-11-10. It has accumulated 3,237,237 lifetime visits and 86,111 favorites. Currently, 125 users are playing. The experience holds a 79% like percentage. The description highlights over 120 handcrafted stages with automatic progress saving.

Description (written by the developer; not a statement by this register)

🚨 ARE YOU AN OBBY MASTER? 🚨 Welcome to Ritch’s Obby Challenge, Test your parkour skills in this difficulty chart obby challenge designed for both casual and competitive obby players. Start off easy, then face tougher and tougher stages as you climb through over 120 levels of expertly crafted obstacles! 🏆 THE CHALLENGE AWAITS! 🏆 ⭐ 130+ Handcrafted Stages: Every stage brings new twists and challenges that progressively test your skill. ⭐ Checkpoints & Saves: Your progress is automatically saved — jump back in anytime right where you left off! ⭐ Unique Stage Themes: Experience levels inspired by fan-favorite obby styles like Tower of Hell, Ninja Warrior, Wipeout, Mega Fun Obby, and more! ⭐ Time Attack Mode: Race against the clock to prove you’re the fastest obby master around! 🔥 Think you’ve got what it takes to conquer Ritch’s Obby Challenge? 🔥 Prove it and show the world you’re the ultimate obby master!

Last updated by the developer 2 Apr 2026, 15:12 UTC.

93
playing (measured 22 Aug 2026, 07:50 UTC)
3,317,451
lifetime visits
80%
liked (5,152 👍 / 1,324 👎)
89,696
favourites (27.0 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9322315810 August 2026 — 150 players21 August 2026 — 196 players21 August 2026 — 212 players21 August 2026 — 223 players21 August 2026 — 209 players22 August 2026 — 139 players22 August 2026 — 181 players22 August 2026 — 163 players22 August 2026 — 148 players22 August 2026 — 136 players22 August 2026 — 162 players22 August 2026 — 114 players22 August 2026 — 93 players10 August 202622 August 2026
13 measurements spanning 12 days, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–243 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5093-21
22 Aug 2026, 06:50114-48
22 Aug 2026, 05:50162+26
22 Aug 2026, 04:50136-12
22 Aug 2026, 03:50148-15
22 Aug 2026, 02:50163-18
22 Aug 2026, 01:50181+42
22 Aug 2026, 00:50139-70
21 Aug 2026, 23:50209-14
21 Aug 2026, 22:50223+11
21 Aug 2026, 21:50212+16
21 Aug 2026, 20:54196+46
10 Aug 2026, 16:53150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
229 R$
Gravity Coil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starter · welcome1,840,436 · 100.0% win
Completed 10 · progression1,557,732 · 100.0% win
Completed 20 · progression1,226,779 · 100.0% win
Completed 30 · progression1,029,728 · 100.0% win
Completed 40 · progression840,390 · 100.0% win
Completed 50 · progression638,359 · 80.0% win
Completed 60 · progression528,784 · 68.4% win
Completed 70 · progression410,200 · 55.9% win
Completed 80 · progression255,278 · 35.3% win
Completed 90 · progression166,104 · 23.7% win
Completed 100 · progression96,786 · 14.9% win
Completed 110 · progression52,289 · 9.6% win
Completed 120 · progression17,272 · 3.5% win
Completed 130 · progression4,698 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 79 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
14 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2380no change
22 Aug 2026, 07:5080no change
22 Aug 2026, 06:5080no change
22 Aug 2026, 05:5080no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480+1
14 Aug 2026, 05:2379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.