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Zombie Royale 👑

Zombie Royale 👑

A Roblox experience owned by Trophy Games Studio.

SurvivalENbase defensewave survivalzombie apocalypse

Zombie Royale 👑 is a survival experience created on 2025-11-10. It has recorded 872,687 lifetime visits and currently has 44 players. The game holds 3,380 favorites and maintains a 97% like percentage.

Description (written by the developer; not a statement by this register)

Zombies are attacking your base! 😨 Build machines to stop the zombies! 🧟‍♂️💥 Make your base stronger and survive the waves! ⚡ Having fun? Don’t forget to leave a like! 👍 📱💻🎮 Play on mobile, PC, and console! 🪖 MILITARY vs ZOMBIES – Build. Defend. Survive. ⚡

Last updated by the developer 4 Feb 2026, 12:23 UTC.

44
playing (measured 10 Aug 2026, 17:31 UTC)
872,687
lifetime visits
97%
liked (7,299 👍 / 233 👎)
3,802
favourites (4.4 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:312first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome522,090 · 100.0% win
Wave 5 · progression390,191 · 100.0% win
Wave 10 · progression300,180 · 100.0% win
Wave 20 · progression73,047 · 25.8% win
Wave 30 · progression9,219 · 2.2% win
Wave 40 · progression2,893 · 0.00% win
Wave 50 · progression1,343 · 0.00% win
Wave 75 · progression399 · 0.00% win
Wave 100 · progression183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3897no change
13 Oct 2026, 19:3797no change
3 Oct 2026, 19:3697no change
23 Sept 2026, 19:3597no change
13 Sept 2026, 18:5097no change
3 Sept 2026, 18:4597no change
24 Aug 2026, 16:4697no change
14 Aug 2026, 16:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.