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[PRE-ALPHA] ZeroVerse Showdown

[PRE-ALPHA] ZeroVerse Showdown

A Roblox experience owned by ZeroVerse Showdown.

Fighting & PvPENfightinganimepre-alpha

Description (written by the developer; not a statement by this register)

⚔️ WELCOME TO THE PRE-ALPHA! 💻 CONTROLS: 🖱️ Left Click Punch Q Throw / Evade G Ultimate F Block Double-Tap W Sprint B Emote Wheel V Voice Effects ⭐ Supports all platforms! ⚠️ PRE-ALPHA NOTICE This game is still in Pre-Alpha and is far from finished. Expect bugs, unfinished features, missing content, and other issues while playing. We are still actively developing and improving the game, and this release is mainly here to let you experience the early stages of the project and see how it is progressing. ❤️ Enjoying the game? Leave a Like! Your support means a lot to us and helps us bring more updates!

Last updated by the developer 21 Aug 2026, 19:45 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
344,150
lifetime visits
96%
liked (3,940 👍 / 156 👎)
5,241
favourites (15.2 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

044822410 August 2026 — 448 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -448. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-448
10 Aug 2026, 23:20448first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome73,928 · 0.20% win
Didn't see that coming! · other26,513 · 0.00% win
Jackpot ! · other4,584 · 0.00% win
Defeated a Dev · progression166 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked21 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:0396no change
21 Aug 2026, 20:5496no change
15 Aug 2026, 15:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.