[PRE-ALPHA] ZeroVerse Showdown
A Roblox experience owned by ZeroVerse Showdown.
Fighting & PvPENfightinganimepre-alpha
Description (written by the developer; not a statement by this register)
⚔️ WELCOME TO THE PRE-ALPHA! 💻 CONTROLS: 🖱️ Left Click Punch Q Throw / Evade G Ultimate F Block Double-Tap W Sprint B Emote Wheel V Voice Effects ⭐ Supports all platforms! ⚠️ PRE-ALPHA NOTICE This game is still in Pre-Alpha and is far from finished. Expect bugs, unfinished features, missing content, and other issues while playing. We are still actively developing and improving the game, and this release is mainly here to let you experience the early stages of the project and see how it is progressing. ❤️ Enjoying the game? Leave a Like! Your support means a lot to us and helps us bring more updates!
Last updated by the developer 21 Aug 2026, 19:45 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 0 | -448 |
| 10 Aug 2026, 23:20 | 448 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 15:03 | 96 | no change |
| 21 Aug 2026, 20:54 | 96 | no change |
| 15 Aug 2026, 15:02 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.