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📚 Boys And Girls High School Roleplay RP🏫

📚 Boys And Girls High School Roleplay RP🏫

A Roblox experience owned by Polarbyte.

RoleplayENschoolroleplaysocial

Boys And Girls High School Roleplay RP🏫 is a roleplay experience created on 2025-11-10. It has 43,311,145 lifetime visits, 5,071,466 favorites, and a 65% like percentage. Currently, 183 players are active. The game focuses on structured school roleplay with defined roles such as student and principal.

Description (written by the developer; not a statement by this register)

⚠️ This experience is designed for structured school roleplay with clearly defined roles. Choose your role and roleplay! Welcome to Boys and Girls High School, the ultimate roleplay world where every player becomes part of the campus drama! 🎓✨ Step into a bustling school environment packed with personality, customization, and endless possibilities. Whether you’re keeping the peace, running the school, or stirring up student life, your choices define the experience. 🎭 Choose Your Role 👟 Student – Attend classes, make friends, live out your perfect (or chaotic) school life 🧑‍💼 Principal – Lead the school, set the tone, and keep things running smoothly 🛡️ Security – Maintain order, enforce rules, and handle school-wide situations 🌟 What You Can Do 🎨 Customize your avatar with tons of clothing and accessories 🕺 Show your style with cool dances 🏫 Explore classrooms, hallways, the cafeteria, and more 🎮 Dive into interactive roleplay with endless scenarios

Last updated by the developer 17 Jul 2026, 13:24 UTC.

95
playing (measured 27 Aug 2026, 07:50 UTC)
43,606,409
lifetime visits
65%
liked (5,244 👍 / 2,794 👎)
5,205,200
favourites (119.4 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95302198.510 August 202627 August 2026
131 measurements spanning 17 days, net -145. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–333 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 131
Measured (UTC)PlayersChange
27 Aug 2026, 07:5095-9
27 Aug 2026, 06:50104-14
27 Aug 2026, 05:50118-7
27 Aug 2026, 04:50125+12
27 Aug 2026, 03:50113-27
27 Aug 2026, 02:50140-23
27 Aug 2026, 00:50163+32
26 Aug 2026, 23:50131-53
26 Aug 2026, 22:50184+4
26 Aug 2026, 21:50180-31
26 Aug 2026, 20:50211+2
26 Aug 2026, 19:50209+25
26 Aug 2026, 18:50184-8
26 Aug 2026, 17:50192-2
26 Aug 2026, 16:50194+25
26 Aug 2026, 15:50169-37
26 Aug 2026, 14:50206+33
26 Aug 2026, 13:50173-1
26 Aug 2026, 12:50174+49
26 Aug 2026, 11:50125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🤑 YOUTUBER ADMIN
2,499 R$
💥 POWERFUL ADMIN
999 R$
⭐ ADMIN
499 R$
🔥BAN HAMMER
349 R$
PRINCIPAL
299 R$
SECURITY
199 R$
🎃 FLYING BROOM [LIMITED] 🎃
199 R$
🎃 PUMPKIN LAUNCHER [LIMITED] 🎃
199 R$
👋SLAPPING HAND
149 R$
🎶BOOMBOX
149 R$
😡RAGE TABLE
99 R$
💨SEGWAY
99 R$
📸 4K CAMERA
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,956,130 · 100.0% win
Welcome Back! · welcome6,293,601 · 46.3% win
Game Favorited! · other5,176,215 · 24.2% win
??? · other2,978,915 · 18.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6521 August 202622 October 2026
137 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 137
Measured (UTC)% likedChange
22 Oct 2026, 14:5165no change
12 Oct 2026, 14:5065no change
2 Oct 2026, 14:4865no change
22 Sept 2026, 14:4765no change
12 Sept 2026, 14:4665no change
2 Sept 2026, 14:3765no change
27 Aug 2026, 07:5065no change
27 Aug 2026, 06:5065no change
27 Aug 2026, 05:5065no change
27 Aug 2026, 04:5065no change
27 Aug 2026, 03:5065no change
27 Aug 2026, 02:5065no change
27 Aug 2026, 00:5065no change
26 Aug 2026, 23:5065no change
26 Aug 2026, 22:5065no change
26 Aug 2026, 21:5065no change
26 Aug 2026, 20:5065no change
26 Aug 2026, 19:5065no change
26 Aug 2026, 18:5065no change
26 Aug 2026, 17:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.