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FEAR: The Hunt

FEAR: The Hunt

A Roblox experience owned by BioDream Studios.

HorrorENsurvival horrorround-basedasymmetrical multiplayer

Description (written by the developer; not a statement by this register)

Forget.Everything.And.Run!! FEAR: The Hunt is a round-based survival horror game where one player becomes the Monster, and everyone else must stay alive across multiple environments — The Tunnels, The Forest, and The Asylum. Use the map to your advantage, find hiding spots, and avoid being detected. If the Monster finds you, you’re done. Survive the timer, earn XP, unlock new monsters, and rise on the leaderboard. Can you outlast the hunt?

Last updated by the developer 23 Mar 2026, 17:19 UTC.

0
playing (measured 11 Aug 2026, 14:52 UTC)
727
lifetime visits
83%
liked (15 👍 / 3 👎)
13
favourites (17.9 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

spider Monster
799 R$
VIP
499 R$
heartbeat sensor
399 R$
Push players
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome thank you for player · welcome235 · 0.00% win
first win!! · progression38 · 0.00% win
monster victory · progression28 · 0.00% win
first time solo clutch! · other5 · 0.00% win
10k money · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.