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Clash Clicker👑 [OPENS OFFLINE]

Clash Clicker👑 [OPENS OFFLINE]

A Roblox experience owned by Big Brainrot Games.

Clicker & idleENIdle ClickerRNG LootboxOffline Progress

Description (written by the developer; not a statement by this register)

Clash Clicker is a punchy idle clicker packed with Elixir, Gems, RNG, and chests. ⚡🎲 💰 Click to earn Elixir 📦 Unlock chests, pull rare rewards, and discover powerful cards 🃏 Equip cards to boost your gains and upgrade your build 📈 Upgrade Cards and chest earnings for growth 🔁 Rebirth to multiply all Elixir gains and boost your luck 😴 Chests unlock offline and Elixir keeps rolling while you’re away 🥇 Climb the leaderboards and prove your RNG 🛠️ Game is still in development 🐛 You may experience bugs 🎨 Many things will be changed/polished 📩 If you find a bug, please let us know Tags: Clash RNG, RNG, Clicker, Clicker Game, Clicker Simulator, Idle, Idle Game, Idle Clicker, AFK, AFK Farm, Offline Progress, Offline Clicker, Elixir, Elixir Clicker, Chest, Chests, Chest Opening, Loot, Lootbox, Cards, Card Collection, Rarity, Common, Rare, Epic, Legendary, Champion, Rebirth, Rebirths, Luck, Lucky, Multiplier, Upgrade, Upgrades, Farm, Farming, Simulator, Tap, Tapping

Last updated by the developer 30 Jul 2026, 00:30 UTC.

0
playing (measured 10 Aug 2026, 23:32 UTC)
74,364
lifetime visits
97%
liked (2,068 👍 / 72 👎)
2,364
favourites (31.8 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome45,810 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:1697no change
15 Aug 2026, 13:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.