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🎁 Don’t Steal the Present

🎁 Don’t Steal the Present

A Roblox experience owned by L0L GAMES.

SimulatorENRNGChristmasStealth

Don’t Steal the Present is a simulator experience created on 2025-11-11. It has 11,976,514 lifetime visits and 5,491 favorites. The game holds a 79% like percentage. Currently, one user is playing. The description references a Christmas theme with presents and Santa Brainrot elements.

Description (written by the developer; not a statement by this register)

👍 Like Game + Join Group = LUCK BOOST 🍀 ❗Steal a RNG Brainrot Gift, But do not Wake the Brainrots! ⭐ UPDATE > HIGHER LUCK = MUTATION CHANCE Based on Christmas theme with presents and Santa Brainrot

Last updated by the developer 6 Mar 2026, 21:20 UTC.

1
playing (measured 10 Aug 2026, 13:52 UTC)
11,976,514
lifetime visits
79%
liked (3,794 👍 / 1,018 👎)
5,501
favourites (0.5 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Luck
999 R$
Insane Luck
499 R$
Magic Carpet
249 R$
Better Luck
249 R$
Laser Sword
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Brainrot Presents! · other5,952,635 · 53.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked1 November 2026 — 79 % liked13 August 20261 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:3579no change
12 Oct 2026, 19:2279no change
2 Oct 2026, 19:2079no change
22 Sept 2026, 19:1779no change
2 Sept 2026, 19:0779no change
23 Aug 2026, 19:0679no change
13 Aug 2026, 19:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.