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[2x EXP] Destined 2 Die

[2x EXP] Destined 2 Die

A Roblox experience owned by Official Fall Studios.

HorrorENsurvival horrormeme cultureasymmetrical gameplay

Description (written by the developer; not a statement by this register)

🚧 THIS GAME IS IN ALPHA 🚧 Expect frequent updates, changes, and bugs. 👍 ⭐ Like the game & join the group to unlock a FREE killer! 🎁🔪 🔥 NEW OP CODE AT 1500 LIKES! (Almost there!) 👍 Like the game and join the group for rewards! 🎮 Available on Desktop, Phones, Tablets 💜 Like and join the group for exclusive rewards! Welcome to Destined to Die! A fast-paced meme survival horror experience on Roblox. Like the game and join the group to unlock a FREE character. Run, hide, and survive as meme enemies chase you down. More brainrot-style content coming soon. Tags: Brainrot, Steal a brainrot, forsaken, asym game, asymmetrical game

Last updated by the developer 13 Jan 2026, 02:20 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
104,572
lifetime visits
89%
liked (1,699 👍 / 209 👎)
2,567
favourites (24.5 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Killer Chance
299 R$
Double Map Vote
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,786 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:3689no change
15 Aug 2026, 10:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.