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Slasher Loot[V7]

Slasher Loot[V7]

A Roblox experience owned by Community Created.

AdventureENslasherlootco-op

Slasher Loot[V7] is an adventure experience created on 2025-11-11. It has accumulated 5,552,711 lifetime visits and 12,254 favorites. Currently, 57 users are playing. The experience holds a 91% like percentage. The description outlines gameplay involving monster combat, loot collection, and skill progression.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Sword Slasher Loot ⚔️ How to play: 🧟 Beat Monsters and get Loot ⚔️ Equip powerful weapon and armor ⭐ Level up and unlock skill 🤝 Defeat Strong Enemy with other! 🎁 Code: "slash"

Last updated by the developer 16 Jun 2026, 01:49 UTC.

57
playing (measured 10 Aug 2026, 17:18 UTC)
5,552,711
lifetime visits
91%
liked (7,559 👍 / 741 👎)
12,728
favourites (2.3 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1812first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magical Craft
649 R$
Reforge Master
649 R$
Enchant Master
649 R$
Luck Ⅲ
549 R$
VIP
499 R$
Double Coin
249 R$
Luck Ⅱ
249 R$
Super Potion
249 R$
Luck Ⅰ
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked2 November 2026 — 91 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:0091no change
23 Oct 2026, 00:5391no change
13 Oct 2026, 00:5291no change
3 Oct 2026, 00:5191no change
23 Sept 2026, 00:5091no change
13 Sept 2026, 00:4991no change
3 Sept 2026, 00:4891no change
24 Aug 2026, 00:4791no change
14 Aug 2026, 00:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.