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[🥕] Feed Me!

[🥕] Feed Me!

A Roblox experience owned by Feed Me Inc..

TycoonENfarm simulationcollectionidle mechanics

Description (written by the developer; not a statement by this register)

🍽️ Welcome to Feed Me! Build your farm, collect rare foodies and get rich! 🔨 Set up stations on your plot to make foodies 🥕 Some foodies are super rare... can you find them all? 🏆 Put your foodies on stands to earn money, even when you close the game! ⚡️ Speed up your stations and grow your collection 💸 Trade with the Scientist to earn big rewards PC, Mobile & Console supported 👍 Like and ⭐️ Favorite if you enjoy Feed Me!

Last updated by the developer 6 Jul 2026, 22:10 UTC.

0
playing (measured 13 Aug 2026, 19:51 UTC)
19,120
lifetime visits
58%
liked (46 👍 / 34 👎)
146
favourites (7.6 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
379 R$
Bigger Storage!
249 R$
Picnic Kickstart Pack!
199 R$
Faster Stations
149 R$
2x Sell Value!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Feed Me! · welcome14,944 · 0.00% win
Crazy Bargains! · other11,423 · 0.00% win
Builder · other8,946 · 0.00% win
First Foodie! · welcome7,315 · 0.00% win
First Bite · welcome5,198 · 0.00% win
Meet the Scientist · other4,124 · 0.00% win
Rare Find! · collection1,894 · 0.00% win
Epic Appetite · other1,140 · 0.00% win
Food Empire · other59 · 0.00% win
Fully Stocked · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5816 August 2026 — 58 % liked26 August 2026 — 58 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:2058no change
16 Aug 2026, 14:1758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.