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[V.0.4.8 ALPHA] Zwentendorf Nuclear Power Plant

[V.0.4.8 ALPHA] Zwentendorf Nuclear Power Plant

A Roblox experience owned by Tungsten Productions.

SimulatorENsimulationeducationalreal-world location

Description (written by the developer; not a statement by this register)

We aim to expand the overall knowledge about nuclear power and present our players the best gameplay experience. This game is based on an alternate storyline surrounding the Zwentendorf Nuclear Power Plant, imagined as operating at full capacity. While not every detail could be reconstructed with absolute accuracy due to limited publicly available information, We've made every effort to replicate the facility as faithfully as possible. Some core features of the simulation are made to be faster for gameplay reasons. This project is entirely independent and unaffiliated with any external organizations, governments, or institutions. It does not promote sensitive content, terrorism, or political agendas, nor does it include paid collaborations or sponsorships. The game was created purely for entertainment purposes and complies fully with Roblox ToS and all relevant regulations.

Last updated by the developer 14 Jul 2026, 16:48 UTC.

0
playing (measured 27 Aug 2026, 11:32 UTC)
627
lifetime visits
88%
liked (15 👍 / 2 👎)
22
favourites (35.1 per 1k visits)
11 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

HIGH Voltage · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.530 August 2026 — 87 % liked9 September 2026 — 88 % liked20 October 2026 — 88 % liked30 August 202620 October 2026
3 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 09:3188no change
9 Sept 2026, 23:5388+1
30 Aug 2026, 21:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.