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Catch a Calango

Catch a Calango

A Roblox experience owned by LunarGames Inc..

AdventureENbattlecollectionadventure

Description (written by the developer; not a statement by this register)

Catch a Calango Run, capture, and use your calangos in crazy battles! In Catch a Calango, you invade the map full of players trying to show off your power with your rare calangos. Put your calango in the arena, bet against another player, and face the risk: You won? You get his calango. Did you lose? Goodbye Calango. 🧤 Unlock Special Gloves 💰 Earn Money, Evolve and Become Famous The more rare calangs you have, the more you win. Protect your collection... or steal others! Get ready for chase, adrenaline, and a lot of fun. Enter, grab your calango and prove that you rule the arena!

Last updated by the developer 29 Jul 2026, 22:52 UTC.

0
playing (measured 12 Aug 2026, 02:22 UTC)
17,176
lifetime visits
74%
liked (89 👍 / 31 👎)
62
favourites (3.6 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
500 R$
VIP
400 R$
GIros 3
170 R$
Punho Calango
120 R$
Luva Red
100 R$
Luva Blue
100 R$
Luva Pink
100 R$
Giro
85 R$
Giro do dia
61 R$
Punho Negativo Roxo
35 R$
Punho Negativo
35 R$
Punho Negativo azul
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the Beta [LIMITED] · other2,480 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.516 August 2026 — 75 % liked26 August 2026 — 74 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:0474-1
16 Aug 2026, 16:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.