COMPANY 33 [UNFINISHED]
A Roblox experience owned by HEADSHOT COLLECTIVE.
SimulatorENwarehouse simulationco-op survivalORDER 13 inspired
Description (written by the developer; not a statement by this register)
You find yourself in an elevator that arrives on one of the floors of a large warehouse. Your task is to accept orders on a computer from unknown clients, pack them, and send them out for delivery. Work together to increase your chances... of survival? 🎧 Headphones and max graphics are recommended during game session 📔 Fully inspired by ORDER 13 original game, please support them. ❗ Best played with friends! GAME RULES: 1. Joining in order to ruin other players experience will lead to ban 2. Exploiting is strictly forbidden and will result in permanent ban with no appeal 3. Breaking any of Roblox's Terms of Service will lead to permanent ban with no appeal 4. Misusing the in-game report system can result in bans 5. Inappropriate chat messages / other bypassing violations will lead to ban Please respect other players during your game session by following these rules!
Last updated by the developer 20 Jun 2026, 06:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.