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☠️ 1 Kill = 10 Seconds [BETA]

☠️ 1 Kill = 10 Seconds [BETA]

A Roblox experience owned by Game Provider.

ShooterENBattle RoyaleTime SurvivalPvP Combat

Description (written by the developer; not a statement by this register)

💀 Welcome to 1 Kill = 10 Seconds ⏳ Time is constantly ticking! Survive by eliminating other players, collect and upgrade weapons, combine powerful items, and fight to become the ultimate champion! 🔥 Hunt, strategize, and outlast everyone in a fast-paced battle for survival! ⚠️ Warning: This game is currently in beta – expect bugs and regular updates! 🏷️ Tags: Battle Royale, PvP, Survival, Weapons, Combos, Action, Fast-Paced, Multiplayer, Kill or Be Killed, Time Survival

Last updated by the developer 1 Dec 2025, 17:09 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
573
lifetime visits
100%
liked (1 👍 / 0 👎)
1
favourites (1.7 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Time! [Perm]
199 R$
Revolver [Perm]
149 R$
Katana [Perm]
99 R$
Handcuffs [Perm]
49 R$
Medkit [Perm]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First visit! · welcome480 · 0.00% win
Beta tester! · welcome479 · 0.00% win
Welcome back! · welcome33 · 0.00% win
Survive 5 minutes! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.