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🔊 Don't Make A Noise [HORROR]

🔊 Don't Make A Noise [HORROR]

A Roblox experience owned by Unreal Horror.

HorrorENmicrophone mechanicstealth horrormultiplayer survival

Don't Make A Noise [HORROR] is a horror experience created on 2025-11-11. It has 997,004 lifetime visits and 57,112 favorites. The title holds a 72% like percentage. Currently, zero users are playing. The description highlights microphone-based gameplay within an abandoned warehouse setting.

Description (written by the developer; not a statement by this register)

📝 You and your team have been sent to investigate a long-abandoned warehouse—once a distribution center, now a place of unexplained sounds, missing workers, and chilling rumors. Your goal is simple: explore, survive, and uncover the truth. But there’s a problem… The creature inside hears everything. Your microphone volume can save you… or doom you. 🔊 Recommended to play with your microphone turned on 👍🏼 Like + Favourite to support future updates, chapters, and new features! 📍 One of the most intense microphone-based horror experiences on Roblox. Do you dare speak… or stay silent? ❗ Support our dev team by donating or simply enjoying the game. Good luck… you’ll need it. Tags: Horror, Scary, Multiplayer, Mic, Survival, Warehouse, Killer, Stealth

Last updated by the developer 27 Apr 2026, 19:06 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
997,004
lifetime visits
72%
liked (6,337 👍 / 2,429 👎)
57,471
favourites (57.6 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome739,460 · 100.0% win
Chapter 1 Completed · progression68,815 · 15.3% win
You've played chapter 2 · progression24,373 · 45.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3772no change
13 Oct 2026, 18:3572no change
3 Oct 2026, 18:3472no change
23 Sept 2026, 18:3072no change
13 Sept 2026, 17:4872no change
3 Sept 2026, 17:4572no change
24 Aug 2026, 15:3772no change
14 Aug 2026, 15:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.