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Enduro Bike Driving [W2+]

Enduro Bike Driving [W2+]

A Roblox experience owned by Bike this world.

RacingENmotorcycleracingstunts

Enduro Bike Driving [W2+] is a racing experience created on 2025-11-11. It has recorded 34,978,631 lifetime visits and 35,665 favorites. Currently, 528 users are playing. The game holds a 94% like percentage. It features open-world exploration and motorcycle customization within the racing genre.

Description (written by the developer; not a statement by this register)

Enduro Bike Driving is an exhilarating Roblox game that thrusts players into the heart of extreme motorcycle action! Take control of powerful enduro bikes, conquer challenging tracks, and perform jaw-dropping stunts in a dynamic and immersive environment. Game Features: 🏍 Variety of Bikes: Choose from a range of enduro motorcycles with unique stats and customize them to match your style! 🌍 Open World: Explore vast locations, from forest trails and mountain slopes to urban tracks and desert dunes. 🏁 Races and Challenges: Compete against other players in thrilling races or tackle timed courses to prove your skills. 🤸 Stunts and Tricks: Pull off jumps, flips, and combos to earn points and climb the leaderboards. 🛠 Customization: Personalize your bikes and characters with cool skins, decals, and accessories. 🎮 Realistic Physics: Feel the rush with detailed bike handling physics that make every ride unique. Enduro Bike Driving is perfect for speed enthusiasts and those who enjoy fre

Last updated by the developer 13 Jul 2026, 01:13 UTC.

149
playing (measured 4 Sept 2026, 20:50 UTC)
35,688,713
lifetime visits
94%
liked (35,033 👍 / 2,405 👎)
36,550
favourites (1.0 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

110543326.514910 August 20264 September 2026
335 measurements spanning 25 days, net -141. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–608 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 335
Measured (UTC)PlayersChange
4 Sept 2026, 20:50149-1
4 Sept 2026, 19:50150+8
4 Sept 2026, 18:50142-1
4 Sept 2026, 17:50143-22
4 Sept 2026, 16:50165-54
4 Sept 2026, 15:50219+26
4 Sept 2026, 14:50193-49
4 Sept 2026, 13:50242-13
4 Sept 2026, 12:50255-16
4 Sept 2026, 11:50271+110
4 Sept 2026, 10:50161-12
4 Sept 2026, 09:50173+8
4 Sept 2026, 08:50165-7
4 Sept 2026, 07:50172-17
4 Sept 2026, 06:50189+12
4 Sept 2026, 05:50177+2
4 Sept 2026, 04:50175-14
4 Sept 2026, 03:50189+55
4 Sept 2026, 02:50134-5
4 Sept 2026, 01:50139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Snowmobile
999 R$
[WEEKEND] Rocket Bike
699 R$
Volt Bike
299 R$
Mono Bike
199 R$
Volt Wheel
129 R$
Infinite Nitro
99 R$
Mini Enduro
99 R$
Speed Bike
89 R$
ATV
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,765,944 · 100.0% win
First win! · progression3,358,957 · 31.0% win
World 2! · progression1,685,831 · 26.0% win
3 wins! · progression228,028 · 2.7% win
Supporter · other122,170 · 0.40% win
8 Wins! · progression9,851 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
335 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
4 Sept 2026, 20:5094no change
4 Sept 2026, 19:5094no change
4 Sept 2026, 18:5094no change
4 Sept 2026, 17:5094no change
4 Sept 2026, 16:5094no change
4 Sept 2026, 15:5094no change
4 Sept 2026, 14:5094no change
4 Sept 2026, 13:5094no change
4 Sept 2026, 12:5094no change
4 Sept 2026, 11:5094no change
4 Sept 2026, 10:5094no change
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.