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Hire Me!

Hire Me!

A Roblox experience owned by The Maker Space.

Social & hangoutENsocialart showcaseUGC

Description (written by the developer; not a statement by this register)

Hire Me! is a donation game that is created with two goals in mind; a chill social environment and to provide somewhere for people with various talents to show off their works (and possibly get commissions), whether that be art, music, UGC or something else! Credits: Robot_S131 | Builder Tailerr (@IAmTailerr) | Coder Prodbycursed | BGM Booths are also created with the help of various concept artists, who are all credited on the booths they came up with!

Last updated by the developer 16 Apr 2026, 14:52 UTC.

0
playing (measured 14 Aug 2026, 01:19 UTC)
1,329
lifetime visits
95%
liked (18 👍 / 1 👎)
22
favourites (16.6 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Invisible Tool
99 R$
Donation Sign
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome100 · 0.00% win
Met Bailey · social40 · 0.00% win
Met Jadey · other24 · 0.00% win
Met Tailer · social20 · 0.00% win
Met Robot · other14 · 0.00% win
I Have A Job · other11 · 0.00% win
Deep Pockets · other4 · 0.00% win
Stunner · other2 · 0.00% win
Millionaire · other2 · 0.00% win
Money Bags · other2 · 0.00% win
Kind Hearted · other2 · 0.00% win
Secret Stash · other2 · 0.00% win
Witness 100K · other0 · 0.00% win
Met Corixer · other0 · 0.00% win
VIP · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.