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Skirmish [RECODE TESTING]

Skirmish [RECODE TESTING]

A Roblox experience owned by mazer's silly creations.

Fighting & PvPENmelee combatskill-based fightinground-based

Skirmish [RECODE TESTING] is a fighting-pvp experience created on 2025-11-11. It has 852,452 lifetime visits, 12,229 favorites, and a 53% like percentage. Currently, 2 users are playing. The game features round-based melee combat with varied weapon mechanics.

Description (written by the developer; not a statement by this register)

Skirmish is a round based melee fighting game with advanced mechanics and skill based gameplay. Each melee weapon features a different moveset, different combos, different gimmicks, passive abilities and different playstyles to suit your needs, every weapon is different in every way and encourages a different type of playstyle, with some melees shining in certain situations while not being great in other situations. [CONTROLS CAN BE FOUND IN THE BOTTOM LEFT IN-GAME] This game features parrying, blocking, combos, counters, dodging, ragdolling and more. Heavies change depending on your m1, this allows for different combos in different situations. HEAVY inspiration from Melee Madness 1 and Melee Madness 2, both made by @SMG_Guy

Last updated by the developer 9 Aug 2026, 15:29 UTC.

2
playing (measured 11 Aug 2026, 03:50 UTC)
852,452
lifetime visits
53%
liked (2,712 👍 / 2,359 👎)
12,232
favourites (14.3 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [READ DESC]
299 R$
Personal Mimic Highlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:5253no change
14 Aug 2026, 16:5153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.