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Skirmish [RECODE TESTING]

Skirmish [RECODE TESTING]

A Roblox experience owned by mazer's silly creations.

Fighting & PvPENmelee combatskill-based fightinground-based

Skirmish [RECODE TESTING] is a fighting-pvp experience created on 2025-11-11. It has 852,452 lifetime visits, 12,229 favorites, and a 53% like percentage. Currently, 2 users are playing. The game features round-based melee combat with varied weapon mechanics.

Description (written by the developer; not a statement by this register)

Skirmish is a round based melee fighting game with advanced mechanics and skill based gameplay. Each melee weapon features a different moveset, different combos, different gimmicks, passive abilities and different playstyles to suit your needs, every weapon is different in every way and encourages a different type of playstyle, with some melees shining in certain situations while not being great in other situations. [CONTROLS CAN BE FOUND IN THE BOTTOM LEFT IN-GAME] This game features parrying, blocking, combos, counters, dodging, ragdolling and more. Heavies change depending on your m1, this allows for different combos in different situations. HEAVY inspiration from Melee Madness 1 and Melee Madness 2, both made by @SMG_Guy

Last updated by the developer 9 Aug 2026, 15:29 UTC.

2
playing (measured 11 Aug 2026, 03:50 UTC)
852,452
lifetime visits
53%
liked (2,732 👍 / 2,381 👎)
12,165
favourites (14.3 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [READ DESC]
299 R$
Personal Mimic Highlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked3 September 2026 — 53 % liked13 September 2026 — 53 % liked23 September 2026 — 53 % liked23 October 2026 — 53 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:5153no change
23 Sept 2026, 19:4853no change
13 Sept 2026, 19:0353no change
3 Sept 2026, 18:5253no change
24 Aug 2026, 16:5253no change
14 Aug 2026, 16:5153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.