Skirmish [RECODE TESTING]
A Roblox experience owned by mazer's silly creations.
Fighting & PvPENmelee combatskill-based fightinground-based
Skirmish [RECODE TESTING] is a fighting-pvp experience created on 2025-11-11. It has 852,452 lifetime visits, 12,229 favorites, and a 53% like percentage. Currently, 2 users are playing. The game features round-based melee combat with varied weapon mechanics.
Description (written by the developer; not a statement by this register)
Skirmish is a round based melee fighting game with advanced mechanics and skill based gameplay. Each melee weapon features a different moveset, different combos, different gimmicks, passive abilities and different playstyles to suit your needs, every weapon is different in every way and encourages a different type of playstyle, with some melees shining in certain situations while not being great in other situations. [CONTROLS CAN BE FOUND IN THE BOTTOM LEFT IN-GAME] This game features parrying, blocking, combos, counters, dodging, ragdolling and more. Heavies change depending on your m1, this allows for different combos in different situations. HEAVY inspiration from Melee Madness 1 and Melee Madness 2, both made by @SMG_Guy
Last updated by the developer 9 Aug 2026, 15:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:50 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:52 | 53 | no change |
| 14 Aug 2026, 16:51 | 53 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.