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Trash To Cash [🗑️🤑]

Trash To Cash [🗑️🤑]

A Roblox experience owned by StarSoul Studios.

SimulatorENincrementalpet collectionjunkyard theme

Description (written by the developer; not a statement by this register)

Trash To Cash 🗑️ ➡️ 💰 💥 Smash junk, ⚙️ collect scrap, and turn 🗑️ Trash ➡️ into 💸 Cash! ❤️ Leave a 👍 Like on the game for more 🎁 Updates! 💥 Break junk to earn Scrap ⚙️ Shred items to earn Cash 🐾 Hatch pets to boost your progress 🗺️ Unlock new zones and upgrades 🏆 Become the ultimate junkyard master! - Tags 🏷️ Simulator Shred Destroy Incremental Grinding Progression Upgrade Rebirths Tycoon Style Progression Collect & Upgrade Shop / Weapons Pets AFK Friendly Casual Solo Friendly Mobile Friendly New Update

Last updated by the developer 15 Apr 2026, 17:09 UTC.

0
playing (measured 10 Aug 2026, 19:01 UTC)
420,917
lifetime visits
94%
liked (4,517 👍 / 290 👎)
1,992
favourites (4.7 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sunborn Edge
749 R$
Extra Pet Equips
395 R$
Extra Pet Storage
149 R$
x3 Egg Hatch
67 R$
Auto Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome272,356 · 100.0% win
IndustrialDistrict · progression63,590 · 20.5% win
Farmlands · progression13,672 · 0.00% win
NeonCity · other3,274 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3794no change
14 Aug 2026, 22:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.