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Soul Ops: Soulstrike

Soul Ops: Soulstrike

A Roblox experience owned by Fallen Stars Studios.

Fighting & PvPENboss rushsansesindie

Description (written by the developer; not a statement by this register)

average new take on the soul ops boss rush genre featuring a new and unique boss known as "reading" you can uhhh beat the sanses i guess. wow so revolutionary join the server and give us feedback, its much appreciated

Last updated by the developer 14 Aug 2026, 09:06 UTC.

0
playing (measured 14 Aug 2026, 12:53 UTC)
6,061
lifetime visits
87%
liked (89 👍 / 13 👎)
99
favourites (16.3 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dusttale - I MISS YOU.
215 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete the Tutorial · welcome769 · 100.0% win
Defeat Classic!Sans · progression636 · 0.00% win
Defeat Swap!Sans · progression480 · 0.00% win
Defeat Fell!Sans · progression385 · 0.00% win
Overthrow Storyshift!Sans · progression119 · 0.00% win
Owned Stretch Dust Gamepass · other51 · 0.00% win
Tier One · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8717 August 2026 — 87 % liked27 August 2026 — 87 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:0787no change
17 Aug 2026, 19:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.