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Shred a FNaF

Shred a FNaF

A Roblox experience owned by Proximo Studio.

SimulatorENFive Nights at Freddy'sIdle/ClickerPvP

Shred a FNaF is a simulator experience created on 2025-11-12. It has recorded 959,987 lifetime visits and 3,074 favorites. Currently, two players are active. The title holds a 55% like percentage. The game involves shredding characters to earn cash and upgrade abilities.

Description (written by the developer; not a statement by this register)

🤖 Pick up a FNaF 💥 Throw it in your shredder 💸 Earn cash and get stronger ⚔️ Fight other players for the best FNaFs! ⭐ Upgrade your shredder and rebirth to get OP! ☁️ You shred and earn offline!

Last updated by the developer 17 Dec 2025, 01:25 UTC.

2
playing (measured 11 Aug 2026, 10:53 UTC)
959,987
lifetime visits
55%
liked (646 👍 / 531 👎)
3,102
favourites (3.2 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
299 R$
2x Strength
199 R$
2x Cash
199 R$
2x Throwing
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shred a FNaF · other589,199 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0155no change
14 Aug 2026, 16:0055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.