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Shred a FNaF

Shred a FNaF

A Roblox experience owned by Proximo Studio.

SimulatorENFive Nights at Freddy'sIdle/ClickerPvP

Shred a FNaF is a simulator experience created on 2025-11-12. It has recorded 959,987 lifetime visits and 3,074 favorites. Currently, two players are active. The title holds a 55% like percentage. The game involves shredding characters to earn cash and upgrade abilities.

Description (written by the developer; not a statement by this register)

🤖 Pick up a FNaF 💥 Throw it in your shredder 💸 Earn cash and get stronger ⚔️ Fight other players for the best FNaFs! ⭐ Upgrade your shredder and rebirth to get OP! ☁️ You shred and earn offline!

Last updated by the developer 17 Dec 2025, 01:25 UTC.

2
playing (measured 11 Aug 2026, 10:53 UTC)
959,987
lifetime visits
54%
liked (675 👍 / 566 👎)
3,327
favourites (3.5 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
299 R$
2x Strength
199 R$
2x Cash
199 R$
2x Throwing
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shred a FNaF · other633,587 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked13 September 2026 — 55 % liked23 September 2026 — 55 % liked3 October 2026 — 55 % liked13 October 2026 — 55 % liked23 October 2026 — 54 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:5354-1
13 Oct 2026, 18:5255no change
3 Oct 2026, 18:5155no change
23 Sept 2026, 18:5055no change
13 Sept 2026, 18:0455no change
3 Sept 2026, 18:0255no change
24 Aug 2026, 16:0155no change
14 Aug 2026, 16:0055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.