Element Mashers [Alpha]
A Roblox experience owned by Amazing Nation.
Sandbox & buildingENelement mixingsandboxprogression
Description (written by the developer; not a statement by this register)
This game is pretty much abandoned now, sorry. This game will be updated occasionally but it may sometimes be abandoned for a few weeks/ months. Most Recent Update: Added cloud and steam Progression Unlocks (Elements unlocked after progressing a certain amount through the game.) This is a game we have recently been developing where you have to mix elements together in order to discover new elements. It is inspired by a game known as doodle god. Data does not save. Current amount of free elements: 25 Planned Updates (No particular order): *Save Data * More Elements *Seperate place to battle with certain unlocked elements (Will be added after save feature) *UI Features
Last updated by the developer 24 Oct 2022, 01:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 06:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.