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Build bases and resist Zombie

Build bases and resist Zombie

A Roblox experience owned by IIS Studio.

ShooterENzombie survivalbase defensepve

Description (written by the developer; not a statement by this register)

[Alpha Version! This game is still in development. Expect constant updates and in-game bugs.] How to Play Build solid bases to defend against fierce Zombie monsters Duplicate your units to expand your defensive forces Level up your clones to boost all combat stats Unlock powerful exclusive weapons Grow stronger and stand firm against endless monster invasions Slay hordes of Zombie creatures to gain coins, craft advanced firepower, team up with friends to guard your homeland together! Tag: PVE Base Defense · Zombie Survival · Shooting Survival

Last updated by the developer 29 Jun 2026, 06:55 UTC.

0
playing (measured 11 Aug 2026, 00:22 UTC)
331,433
lifetime visits
84%
liked (1,083 👍 / 202 👎)
1,279
favourites (3.9 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Clone Count +1
899 R$
Clone Count +1
399 R$
Double Bond
299 R$
Double Exp
199 R$
Double Damage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kills 1 Zombie · other133,241 · 0.00% win
Kills 10 Zombie97,441 · 0.00% win
Login · welcome92,391 · 0.00% win
Kills 100 Zombie · progression30,763 · 0.00% win
Kills 1000 Zombie · progression2,377 · 0.00% win
Kills 10K Zombie · progression164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.