Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATED] Work at Starbucks | RBLX

[UPDATED] Work at Starbucks | RBLX

A Roblox experience owned by Starbucks | RBLX.

RoleplayENcafe simulationbrand IPcustomer service roleplay

Description (written by the developer; not a statement by this register)

☕️ Welcome to Starbucks RBLX! “Where our customers are our priority”. 🧑‍🍳 Welcome to the ultimate coffee experience, roleplay as a customer or a barista explore the amazing atmosphere of our new Verison 2, order a delicious cup of coffee, and socialize with friends! 📋 Want to become a Barista? Join our group and take a quick application to start your career with us: 📖 PUBLIC HANDBOOK: Coming Soon! TAGS IGNORE: #rbxstarbucks #starbucks #roleplay #games #RobloxStarbucks #StarbucksRoleplay #RobloxCafe #RoleplayGames #RobloxRoleplay #StarbucksRP #RobloxGames #CafeRoleplay #RobloxSim #VirtualStarbucks #RobloxCommunity #RPExperience #RobloxStars #StarbucksFans #RobloxCreative #67

Last updated by the developer 3 Aug 2026, 00:46 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
33,265
lifetime visits
72%
liked (71 👍 / 28 👎)
178
favourites (5.4 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cars Plus
300 R$
Rainbow Nametag
100 R$
Increase Cooking Speed
75 R$
Segway
55 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,517 · 100.0% win
Placed A Order · other0 · 0.00% win
New Trainee! · welcome0 · 0.00% win
Meet a Dev · other0 · 0.00% win
Meet The Owner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7216 August 2026 — 72 % liked5 September 2026 — 72 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 03:2272no change
16 Aug 2026, 03:1972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.