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skybox escaping: modulus [era 1]

skybox escaping: modulus [era 1]

A Roblox experience owned by scribblll_lllllllllll.

HorrorENhorrorliminal spacesescape room

Description (written by the developer; not a statement by this register)

tags [probally ingnore beacuse they are game inflow]: skybox escaping, skybox, nolbox, layers, sky layers, skybox game, endbox seizure warning. as of now i know these layers --[[ skybox blackbox colorbox glitchbox layer of hues glitchbox piece 2 nolbox radartunnel radarbox the void layer fractalbox deformingbox weirdskybox wobblebox rainbowbox endbox lavenderbox decimalbox smallbox torquebox outertorquebox nanbox atbox pixelatedbox 0box. dangerbox cyan zone brokenbox cornerbox blankspace core blankspace ]]--

Last updated by the developer 7 Apr 2026, 19:35 UTC.

0
playing (measured 12 Aug 2026, 05:06 UTC)
134,849
lifetime visits
66%
liked (95 👍 / 50 👎)
269
favourites (2.0 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Blood (Heavy/Unrealistic), Fear (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

1k
1,048 R$
100
100 R$
donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached the colorbox! · progression15,268 · 0.00% win
Reached the Glitchbox! · progression14,822 · 0.00% win
Nolbox! · other13,620 · 0.00% win
decimalbox! · other9,032 · 0.00% win
THE TORQUEBOX! · other8,248 · 0.00% win
Exploded the energy generators! · progression3,748 · 0.00% win
blankspace · other1,576 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 65 % liked4 September 2026 — 66 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:5266+1
15 Aug 2026, 08:2265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.