skybox escaping: modulus [era 1]
A Roblox experience owned by scribblll_lllllllllll.
HorrorENhorrorliminal spacesescape room
Description (written by the developer; not a statement by this register)
tags [probally ingnore beacuse they are game inflow]: skybox escaping, skybox, nolbox, layers, sky layers, skybox game, endbox seizure warning. as of now i know these layers --[[ skybox blackbox colorbox glitchbox layer of hues glitchbox piece 2 nolbox radartunnel radarbox the void layer fractalbox deformingbox weirdskybox wobblebox rainbowbox endbox lavenderbox decimalbox smallbox torquebox outertorquebox nanbox atbox pixelatedbox 0box. dangerbox cyan zone brokenbox cornerbox blankspace core blankspace ]]--
Last updated by the developer 7 Apr 2026, 19:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 05:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.