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skybox escaping: modulus [era 1]

skybox escaping: modulus [era 1]

A Roblox experience owned by scribblll_lllllllllll.

HorrorENhorrorliminal spacesescape room

Description (written by the developer; not a statement by this register)

tags [probally ingnore beacuse they are game inflow]: skybox escaping, skybox, nolbox, layers, sky layers, skybox game, endbox seizure warning. as of now i know these layers --[[ skybox blackbox colorbox glitchbox layer of hues glitchbox piece 2 nolbox radartunnel radarbox the void layer fractalbox deformingbox weirdskybox wobblebox rainbowbox endbox lavenderbox decimalbox smallbox torquebox outertorquebox nanbox atbox pixelatedbox 0box. dangerbox cyan zone brokenbox cornerbox blankspace core blankspace ]]--

Last updated by the developer 7 Apr 2026, 19:35 UTC.

0
playing (measured 12 Aug 2026, 05:06 UTC)
134,849
lifetime visits
65%
liked (95 👍 / 51 👎)
270
favourites (2.0 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1k
1,048 R$
100
100 R$
donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached the colorbox! · progression15,264 · 0.00% win
Reached the Glitchbox! · progression14,818 · 0.00% win
Nolbox! · other13,615 · 0.00% win
decimalbox! · other9,031 · 0.00% win
THE TORQUEBOX! · other8,247 · 0.00% win
Exploded the energy generators! · progression3,740 · 0.00% win
blankspace · other1,576 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.