Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jump To Meet KPop Demon Hunters

Jump To Meet KPop Demon Hunters

A Roblox experience owned by 3D Experiences.

RoleplayENK-PopDemon HuntersSocial/Meetup

Jump To Meet KPop Demon Hunters is a roleplay experience created on 2025-11-12. The game has recorded 1,046,907 lifetime visits and 1,162 favorites. Currently, zero users are playing. The experience maintains a 96% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to Jump To Meet KPop Demon Hunters! Jump to the top with your friends and meet your favorite KPop Demon Hunters like Zoey, Mira, Rumi, Abby, and Jinu!

Last updated by the developer 23 Jan 2026, 02:22 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
1,046,907
lifetime visits
96%
liked (1,739 👍 / 74 👎)
1,163
favourites (1.1 per 1k visits)
12 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Grapple Hook
249 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Wall Builder
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1596no change
14 Aug 2026, 15:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.