Ascension Eternality
A Roblox experience owned by BiCubic.
AdventureENroguelitedifficultyinspired-by
Description (written by the developer; not a statement by this register)
Welcome to Ascension Eternality, hope you enjoy your stay! Ascend your way up to super hell, going through multiple layers getting progressively harder as you go along! Face new foes, explore new maps and die tragically like 5 times in the process..... Have fun I guess! CREDITS: MrmothOG - Creating the game, Building destroyerlevel - Coding Meme_Mans1 - Building INSPIRED BY MINUS DECENDANCE + MINUS ELEVATION BY VANILLA DELUXE
Last updated by the developer 19 Aug 2026, 08:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 06:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Oct 2026, 01:07 | 97 | +4 |
| 26 Aug 2026, 09:31 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.