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[💸] Unlimited UGC World

[💸] Unlimited UGC World

A Roblox experience owned by 3cow.

OtherENUGC collectionLimited itemsGroup promotion

Description (written by the developer; not a statement by this register)

💲 Bonus Stuff • Join our group for a 10% walkspeed. • Roblox Premium get's a another 10% walkspeed boost and a fun gear. 📣 What is this and how does this work? This is an experience where we host our limited UGC events. Every 15-30 minutes, the UGC will drop randomly somewhere on the map. Follow the users below to be able to join the game! 🎩 Available UGC: https://www.roblox.com/catalog/91196063906622 https://www.roblox.com/catalog/123644546071074 @ocublox: https://www.roblox.com/users/898110521/profile @toozeros: https://www.roblox.com/users/419857311/profile @world2escape: https://www.roblox.com/users/2442390355/profile This stuff isn't cheap, so thank you for your support. ✌

Last updated by the developer 10 Apr 2026, 19:34 UTC.

0
playing (measured 11 Aug 2026, 10:18 UTC)
41,353
lifetime visits
75%
liked (198 👍 / 65 👎)
154
favourites (3.7 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LaserFingerPointers
1,000 R$
Find-It-Alvin
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Yippee · welcome244 · 0.00% win
Hello Moderation · other36 · 0.00% win
I've got time in my hands · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:1675no change
15 Aug 2026, 20:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.