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Free Boombox/Radio 2

Free Boombox/Radio 2

A Roblox experience owned by Arcanis Studio Dev.

Social & hangoutENmusicsocialcustomization

Description (written by the developer; not a statement by this register)

🌟 Welcome to the best musical playground! 🌟 🎵 Play your favorite songs with your own Boombox! 🔊 Enter any Audio ID, set the vibe and enjoy unique visual effects! 🎶 Multiple music styles available: rap, phonk, hardtek, classical and more! ✨ Features: • Customizable Boombox • Built-in playlist • Immersive VFX effects • Speed & pitch control • Regular content updates 👥 Join your friends and turn the server into a real music festival! 👍 Enjoying the game? Don't forget to leave a 👍 and ⭐ to support future updates! 🏷️ Tags: #Boombox #Radio #Music #AudioID #Dance

Last updated by the developer 30 Jul 2026, 14:36 UTC.

0
playing (measured 10 Aug 2026, 21:51 UTC)
70,697
lifetime visits
69%
liked (66 👍 / 30 👎)
213
favourites (3.0 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VFX+
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44,595 · 0.00% win
First Beat · progression7,076 · 80.0% win
Daily Grinder · other3,256 · 0.00% win
Collector · collection3,157 · 0.00% win
Newcomer · welcome1,776 · 0.00% win
Bass Head · other272 · 0.00% win
Veteran · other65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717015 August 2026 — 70 % liked4 October 2026 — 71 % liked14 October 2026 — 70 % liked24 October 2026 — 69 % liked15 August 202624 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:0169-1
14 Oct 2026, 19:4870-1
4 Oct 2026, 19:4771+1
15 Aug 2026, 14:3070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.